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Old Sep 02, 2007, 01:50 AM // 01:50   #41
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To be honest, C-Space'ing through every mob with 3 searing flames heroes (or 2 + a minion master) was piss boring and turned PvE into a game that you might as well just AFK once you'd aggro'd a mob, for all the difference it made.

I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills.
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Old Sep 02, 2007, 01:54 AM // 01:54   #42
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Why should I be forced to think about my build? It is easier to just copy a build off the internet and run that for the entire game.

This thread gets the FAIL sticker.
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Old Sep 02, 2007, 01:54 AM // 01:54   #43
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Quote:
Originally Posted by Kinn
To be honest, C-Space'ing through every mob with 3 searing flames heroes (or 2 + a minion master) was piss boring and turned PvE into a game that you might as well just AFK once you'd aggro'd a mob, for all the difference it made.

I'm glad Anet decided to shake things up, so stop whining and just bloody cap some skills.
Get over the whole ele stereotype and read the thread again, I don't use SF and have many various elites, just not for each element.
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Old Sep 02, 2007, 01:57 AM // 01:57   #44
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I concluded that Air Magic is such utter shit that you're better off with a fire guy with BFlash if you have anything in the dungeon other than Destroyers.
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Old Sep 02, 2007, 02:13 AM // 02:13   #45
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Originally Posted by Ensign
I concluded that Air Magic is such utter shit that you're better off with a fire guy with BFlash if you have anything in the dungeon other than Destroyers.
Bollocks. Just go dual attunement and spam some high cost/low recharge air damage skills. No it's not as good as fire, but Air can do plenty of damage against mobs that are pretty much immune to fire, which is sort of the point here.

Last edited by Kinn; Sep 02, 2007 at 02:42 AM // 02:42..
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Old Sep 02, 2007, 02:20 AM // 02:20   #46
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How about going to the defensive extreme? Earth, but not tank build, but wards and sandstorm/churning earth?

I find that Ss+CE to be a great combo normally. Wards are always useful. Maybe incorporate the Glyph Of Elemental Power to boost the duration of wards and damage of spells...think about it. Change is good.
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Old Sep 02, 2007, 02:39 AM // 02:39   #47
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buddy of mine just switched from your generic fire ele to a Sandstorm\churning build like DA mentioned above and loves it.
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Old Sep 02, 2007, 02:55 AM // 02:55   #48
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I dont mean to flame, but you are contradicting yourself too much here. First you Say 'I R FIRE ELLY I CANT KILL TEH DESTROYERS'.

So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?

Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?

Then in another post you say you also play air and warder sometimes.

Someone needs some pills.
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Old Sep 02, 2007, 03:10 AM // 03:10   #49
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Quote:
Originally Posted by bhavv
I dont mean to flame, but you are contradicting yourself too much here. First you Say 'I R FIRE ELLY I CANT KILL TEH DESTROYERS'.

So lots of people tell you to change your attribute line or take winter and you say you cant afford to, but you have a tormented fire staff?

Then you say you improvise your builds and you dont nuke, but apparantly all you play is fire elly (in your own words). Regardless of whether its SF or Mind blast, if theres any AoE fire, thats nuking. If there isnt any AoE fire, then why are you playing fire?

Then in another post you say you also play air and warder sometimes.

Someone needs some pills.
I have a few wards and air spells, but not enough for a decent build to take into dungeons, so I basically experiment. I have four other toons to devote my time to, so I have to cut costs by focusing only on certain aspects of each profession.

I've taken some advice on board and capped a few air elites, bought a few new skills, and I will now switch to air when I am facing Destroyers. My next move is to build a small Sandstorm build so I'll have a bit of diversity, though in al lthe dungeons I've been in my ele has been extremely useful. I've said it before, my Tormented came from the sale of some sought after Gwen skins, an dlots of saving, and I'm now almost broke. Please don't assume I have stacks of ecto because I can assure you I don't.

My free chests had refilled so they paid the way forward in regards to the other elements. All I need now is a green air staff and one for earth. DA would you mind posting a stable Sandstorm build?

Last edited by Midnight Harmony; Sep 02, 2007 at 03:12 AM // 03:12..
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Old Sep 02, 2007, 03:16 AM // 03:16   #50
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Why can't you just bring 2 heroes and have water, air or earth on them?

As a Savannah Heat ele, I haven't had a problem carrying a earth and water hero
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Old Sep 02, 2007, 03:23 AM // 03:23   #51
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Quote:
Originally Posted by Midnight Harmony
My free chests had refilled so they paid the way forward in regards to the other elements. All I need now is a green air staff and one for earth. DA would you mind posting a stable Sandstorm build?
Earth - OgBCkMzzO8Uw0YFwiXRqQAA

Love this build...loads of defense, knockdown, blind, and lots of AoE
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Old Sep 02, 2007, 03:33 AM // 03:33   #52
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Quote:
Originally Posted by Kinn
Bollocks. Just go dual attunement and spam some high cost/low recharge air damage skills.
Yeah, but as I said I think that character is awful and unless the mission is entirely destroyers I'd rather just splash a BFlash onto a Mind Blast guy. Everything you try and do damage-wise against destroyers is godawful and I'd rather just load up on defense against their physical-heavy templates and play a legitimately strong character.
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Old Sep 02, 2007, 03:37 AM // 03:37   #53
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I found destroyers easy. Just use heavy degen and SS, they roll over and die.
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Old Sep 02, 2007, 04:03 AM // 04:03   #54
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Since you asked so nicely, let the Darkpower Alchemist give you what you need

KABOOOOM!
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Resurrection Chant[/skill]

This is one build, well used by myself with a second Sandstorm ele, like the henchie Herta. I can give you a few derivatives of the build.

[skill]Earth Attunement[/skill][skill]Air Attunement[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Foes[/skill]

[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Earthquake[/skill][skill]Ash Blast[/skill][skill]Ward Against Foes[/skill]

The two builds above work better with large mobs and with a secondary caster involved. Herta uses [skill]ward against Elements[/skill] so your ward only adds to the team's overall defense. If you want to use just say, CE and bring [skill]Glyph of Renewal[/skill] to repeat its casting on various targets to spread the damage around in an interlocking AoE effect, similar to an infinity symbol. Make sure to spread the love...alot.

If targets can't be KD'd, then the Ash Blast/Earthquake build isn't as useful, you can then switch to [skill]Eruption[/skill] to cause AoE blindness. Also, you could make a hybrid build, like this one:

[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Deep Freeze[/skill][wiki]Energy Blast[/wiki][skill]Resurrection Chant[/skill]

That new Energy Blast skill looks awesome. Shoot that first and get everything else running afterwards. Those are just a few of my newer Earth builds. Some are energy intense, so make sure your ES attribute can take the pressure, or bring a battery necro. I usually now have a Hybrid MM build on Olias with a 6 or 7 in blood for [skill]Blood Ritual[/skill].

That concludes Earth Ele 101! Hope that helps.
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Old Sep 02, 2007, 04:10 AM // 04:10   #55
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Quote:
Originally Posted by Darkpower Alchemist
Since you asked so nicely, let the Darkpower Alchemist give you what you need

KABOOOOM!
[skill]Earth Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Resurrection Chant[/skill]

This is one build, well used by myself with a second Sandstorm ele, like the henchie Herta. I can give you a few derivatives of the build.

[skill]Earth Attunement[/skill][skill]Air Attunement[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Enervating Charge[/skill][skill]Stoning[/skill][skill]Ward Against Foes[/skill]

[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Earthquake[/skill][skill]Ash Blast[/skill][skill]Ward Against Foes[/skill]

The two builds above work better with large mobs and with a secondary caster involved. Herta uses [skill]ward against Elements[/skill] so your ward only adds to the team's overall defense. If you want to use just say, CE and bring [skill]Glyph of Renewal[/skill] to repeat its casting on various targets to spread the damage around in an interlocking AoE effect, similar to an infinity symbol. Make sure to spread the love...alot.

If targets can't be KD'd, then the Ash Blast/Earthquake build isn't as useful, you can then switch to [skill]Eruption[/skill] to cause AoE blindness. Also, you could make a hybrid build, like this one:

[skill]Earth Attunement[/skill][skill]Glyph of Elemental Power[/skill][skill]Churning Earth[/skill][skill]Sandstorm[/skill][skill]Obsidian Flame[/skill][skill]Deep Freeze[/skill][wiki]Energy Blast[/wiki][skill]Resurrection Chant[/skill]

That new Energy Blast skill looks awesome. Shoot that first and get everything else running afterwards. Those are just a few of my newer Earth builds. Some are energy intense, so make sure your ES attribute can take the pressure, or bring a battery necro. I usually now have a Hybrid MM build on Olias with a 6 or 7 in blood for [skill]Blood Ritual[/skill].

That concludes Earth Ele 101! Hope that helps.
Ew, me no like
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Old Sep 02, 2007, 04:14 AM // 04:14   #56
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Quote:
Originally Posted by Omniclasm
Ew, me no like
What an elequent answer...what a masterful use of the english language. Care to elaborate, or to poke holes in what I put out?
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Old Sep 02, 2007, 04:41 AM // 04:41   #57
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IMO I find that Pure Fire'Ele arn't that much reliable. Better of with those water one and done things clean with deep freeze + other AoE nuke.
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Old Sep 02, 2007, 04:45 AM // 04:45   #58
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Quote:
Originally Posted by Darkpower Alchemist
What an elequent answer...what a masterful use of the english language. Care to elaborate, or to poke holes in what I put out?
Eh...guess so, even though they are debatable points.

Sandstorm, IMO, is inferior to Unsteady Ground. Slightly less damage, but has knockdown, shorter recharge, and lower energy cost. Melee stuck in Unsteady Ground do nothing for 4-5 seconds, where with Sandstorm, they can still pound your face in.

Enervating Charge + Stoning combo is really clumsy. Stoning costs too much for my tastes, is a projectile, therefore misses quite a bit. Not worth 2 skill slots for me.

Lack of Ward Against Melee is ugly in an Earth build since it is basically infinite Aegis on your backline. However, Herta does have it, so it is somewhat forgivable, even though you might not always have her.

Eruption is a fantastic skill. Decent cast time, lots of damage, abnormally large range, and 15 seconds of AoE blind. I would definitely take Eruption over Churning Earth, if not both.

Earthquake is pretty much a meh skill. It isn't fast enough to reliable knockdown when needed, it's damage compared to other skills is quite weak, is expensive, and has exhaustion.

Obsidian Flame, while it does good damage, the exhaustion + cast time rub me the wrong way.

With Unsteady Ground + Eruption + Churning Earth, you can usually keep enemies on the ground long enough so they won't run out of the AoE, and taking about 100 earth damage per second, and if they live through it, they are still blinded for 10+ seconds.

But yeah, as I started out with, around 90% of this is probably debatable.

Last edited by Omniclasm; Sep 02, 2007 at 04:52 AM // 04:52..
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Old Sep 02, 2007, 04:49 AM // 04:49   #59
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Water eles are godly and sadly under used. Deep freeze them, cast SS and then nuke, they will pretty much die in seconds from the trident and fighting through the SS.
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Old Sep 02, 2007, 05:06 AM // 05:06   #60
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Welcome to being an ele before nightfall, when you couldn't do damage to anything worth a damn. I'd vote for earth magic over air magic for playing physical shutdown. Between wards, eruption and unsteady ground, pretty much nothing should be getting a hit in. Air is more of a single target shutdown thing, which is only good if there's a couple destroyers.

Since no one has said this yet - How on earth can you have a tormented stave yet be too cheap to buy new skills and items?
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